Friday, November 9, 2007

A New Film Makes the Favorites List

Last night, something incredible happened: a new movie was added to my all-time favorite list.

This doesn't happen very often. While I am something of a film geek, and indeed I own more movies than any person has any right to ever own, over the past few years I've found my tastes growing something...jaded. Maybe it's the bitterness of approaching middle-age. Maybe it's from watching too many Rifftrax. Or maybe it's just due to the fact that I've seen waaaaaaaaay too many movies, and any more something has to be pretty extraordinary to actually impress me.

I try to find new favorite movies...I really do. I thought that "300" would be the big movie this year to really blow me away, and while I did indeed find "300" to be one very exciting and finely crafted film, something about it left me a bit let down. Maybe because it delivered what it promised, but nothing more. Maybe my expectations were too high, since it was really the one film released in 2007 that I was looking forward to. Whatever the case, "300" was very good...but not great.

So, lo and behold, it wasn't a 2007 movie at all to make it onto my coveted by somewhat elusive "list", but a leftover from 2006: "Apocalypto," Mel Gibson's adventure epic about a man trying to survive the beginning of the end of the Mayan Empire and save his family in the process.

Mel Gibson may have gone a bit wacko in the past couple of years, with anti-Semitic drunken outbusts, DUIs and verbally abusing film students who ask him too many questions, but DAMN can he make a movie! Apocalypto has visual and emotional resonance. It's a cutionary tale of what happens to a civilizaton that drowns in its own excess, masked in the guise of an adventure story. It's a foreign language art-house film given an action/adventure makeover. And it's one of the most involving, frightening, and exhausting films I've seen in a long, long time.

Apocalypto is well directed, beautifully shot, finely acted and completely exciting from start to finish (especially the extended chase sequence that occupies nearly the entirety of the final 45 minutes of the film). It's also incredibly well-paced -- I was hard pressed to believe that 2 hours and 18 minutes had passed. As a final word of warning, "Apocalypto" is also INCREDIBLY violent. People put off by violent images will find much of the film simply unwatchable...so you've been warned.

But if you have the stomach for it, and if you can get past the "subtitled" hurdle (it's never bothered me, but I know some people have trouble with subtitled films), then I strongly recommend "Apocalypto". Some of us keep hanging on year after year and keep watching out for the next great film, even when so much of what is made these days is just a waste of our time: films like "Apocalypto" are our reward.





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Thursday, November 8, 2007

DDM Internal League

It's DDM Time Again!

I don't want my silly miniatures hobby to take over the new blog here...but it is one of my only hobbies, so I'd be doing myself a disservice if I didn't at least mention what's going on with that. Rather than go into gory detail, however, I'll keep posts about the DDM Deserts of Desolation League bare bones: following this post, I'll just list Warbands used for any given match, the map that we played on, who my opponent was and the match results (including the final score). I'll also post what new figure I acquired (we're using the "Sideboards" option that we've used in the past, wherein we get to roll for a random miniature to add to our reserve ranks for use in building our warbands).

We haven't had any DDM Leagues here at work in a while (the last one was for Unhallowed, which was well before GenCon), so I'm excited, as much for the opportunity to play with the nutjobs here at work again as I am to finally get my hands on some Desert of Desolation figures.

So, without further ado, my pull from my two boosters were...well, they were crap, but here they are anyways:

Rage Drake (65)
Nightmare (44)
Drow Spider Priestess x2 (43, Commander 4)
Blood of Vol Fanatic (30)
Drow Blademaster (22, Commander 2)
Shadow Mastiff x2 (17)
Snaketongue Cultist (17, Commander 2)
Black Woods Dryad (16)
Tiefling Rogue x2 (11)
Flame Snake (8)
Merchant Guard x2 (8)
Boneshard Skeleton (7)

Hmmm...while I'm not too excited about all of the duplicates, I love the Rares (the Rage Drake and the Nightmare), and even after a core of those two figures and a commander I still have some room to experiment and mess around.

My first version will look something like this:

Mount(s) Doom!
Drow Spider Priestess (43 points, Cmdr 4)
Rage Drake (65)
Nightmare (44)
Blood of Vol Fanatic (30)
Shadow Mastiff (17)
5 Activations, 199 points
Map: Magma Keep

I'll post abbreviated match reports as they occur (the League doesn't actually begin until Monday the 12th). In the meantime, I'm off to finish watching "Apolcaypto" (which thusfar is very, very good) and to finish up some writing. I'll try to put an excerpt from Chapter One up in the next few days.




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Wednesday, November 7, 2007

Some Really Good Writing Advice

This was an e-mail sent to all of the Nanowrimo participants today. It is, quite simply, some of the best writing advice I've ever seen, and I thought it merited being shared:

"The single most important technique for making progress is to write ten words. Doesn't matter if you're badly stuck, or your day is completely jam-packed, or you're away from your computer---carry a small paper notebook and write a sentence of description while you're waiting on line at a coffee shop. I think of this as baiting a hook. Even if you have a few days in a row where nothing comes except those ten words, I find that as long as you have to think about the novel enough to write ten words, the chances are that more will come.

The rest of this advice comes out of my own bag of tricks for getting those ten words and then turning them into many. It may well be that only some of these or none at all will work for you; they may not fit into your life or your own mindset. But if these don't, try and come up with others that do work for you.

Remove distractions. The internet is a phenomenal research and communit y tool without which you might never have started the novel you're working on right now. It is an equally phenomenal tool for procrastination and wasting time. Unplug your connection. While you're at it, put down that book, turn off the TV, shut down the Wii. Make scrambled eggs and salad for dinner. The dishes can wait to be washed. Ideally, get out of your house filled with your stuff that you like and go somewhere where you have nothing better to do than write.

I like writing longhand a lot for clearing jams and rapidly generating new scenes. I don't generally try and write complete scenes when I am writing longhand, I do more of a pencil-sketch version of a scene, all rough and scribbled, drifting in and out of outline form, full of shorthand and initials and incomplete sentences. This is also a easy way to get some polish in without losing speed---when you transfer the longhand to your computer, you'll almost without thinking improve the sentences. And it's fun having a physical artifact to commemorate the work---get one of those nice journals from your local bookstore, and if you are the kind of person who hates to waste money, spend enough on the journal that you will then feel bad if you don't finish the novel.

If characters aren't coming clear, play casting director. Instead of trying to invent a character from scratch, mentally cast someone in the role and try to imagine how they would do it---their physical mannerisms, their vocal tics, the way they hold themselves. The nice thing is, as the casting director of a novel, you are free to cast actors who are booked elsewhere, too young or too old for the role, not actually actors (your next-door neighbor will never know), dead, or fictional (a writer of my acquaintance once cast Madame Bovary as a character in his modern-day novel).

If you're finding a scene boring to write, cut it and skip to the good part. Set something on fire. Have zombies a ttack. Note that boring is not the same as hard. Really great scenes can be very hard to write and take a long time, but if you're sitting there going "god, when will this be over," make it be over. You indeed have that power. It's your novel.

Have fun with it.

Naomi Novik"

--

Naomi Novik is the author of the Temeraire series---His Majesty's Dragon, Throne of Jade, Black Powder War, and Empire of Ivory. For more info on Naomi, visit www.temeraire.org.



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Tuesday, November 6, 2007

MST3k - "A Day At the Fair"

Ok, so I'm addicted to posting video links...but this one is freakin' hilarious.





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Monday, November 5, 2007

A New Gadget to Mark My Nanowrimo Progress

This will just start to appear at the bottom of my usual blog, but today it's exciting enough that it warrants a post all its own! :)


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One of my 5-Year Old Son's Favorite Tunes

Saturday, November 3, 2007

The Ending Dream: Prologue

PROLOGUE

The first thing that he sees is the mountain: a vast edifice of black rock embalmed in hoarfrost. It stands like a grim edifice, and it is so immense that it penetrates the pale sky like a blade. Ice winter clouds float across its onyx face; silver mist rolls across the ground, and hovers just above the sluggish crystal waters that flow through the heart of a silver marsh.

Four women sit on the brittle grass, their bare feet in the ice-laden stream. They are fair and pale, skin the color of milk and moon. They are bound in a prison of sleeping trees whose branches lay across the ground like lovers. The jet mountain looms over them, a silhouette that eclipses the clearing they sit in. A gentle wind blows through and ripples their plain brown dresses and long hair; they are caressed as if by a lover’s hands. When they speak he can’t hear them, but he can see their words, like platinum in the dark.

Somehow, he sees their memories: memories of empire. They recall dark buildings slick with black rainfall and streets thick with armor and smoke. Statues of tall men eclipse the dark city in their shadows, and the air they breathed there was heavy with fear.

But this is a better place for them. They sit near the waters and laugh, quietly, knowing that they must keep their presence here a secret. They dream of the present, and though he knows they must be freezing they look at ease. Gossamer branches sway in the distance, and beyond the lavender trees they can see the rising moon, cold and empty, a portal in the clouds.

A sound like a distant roll of thunder approaches, but he knows it is not thunder: it is the unicorns. The girls look at each other, frightened, disbelieving. They knew this day would come, but none of them thought it would be this soon. The unicorn's hooves splash in the water, and their whinnies fade through the mists in an inhuman dirge.

The women run. Their thick wool dresses are heavy with moisture, and the marshy forest conspires against them with sodden earth and thick tendrils of silver smoke.

He tries to help them, but he can only watch. He isn’t really there.

The unicorns emerge from the silver fog in a chain of nightmares. Their skin is black and coarse, and thick jet blood oozes from their eyes, nostrils and hooves. Their eyes are crimson, and their horns are pale and jagged, covered in black scratches that look like wounds. When they whinny their teeth are revealed to be fangs.

They descend on the girls. Only one of them falls, but the unicorns are patient, and they know that they can take the others whenever they want. She is young and thin, with wheat-colored hair that turns red as she is trampled beneath their hooves. Her terrified face is reflected back in their eyes before their horns rend her fragile body apart.

Like in a dream, he sees her fall away from the unicorns, up into the sky, where she is swallowed by rain that falls like tears and into a bed of clouds.

The other women run. They scream and struggle through the marsh, caught after every few feet by thick vines and walls of foliage. Fog cages them.

Again, he sees their memories of empire. Black rain falls onto the steep stone steps that ascend to a grim palace: the heart of the black city they once called home. Silhouettes of soldiers surround them, held upright by their determination to keep their home safe from the faceless advance of a distant enemy. White fires burn in the distance in great pits at the outskirts of the city: dank beacons to light their return. Armor grinds against stone as they march, out of the city and onto fields wet with blood and rain.

He cannot see their enemy: he can only see them die. Men fall in waves, face down in the mud, where they swallow earth and grime before their lives are painfully crushed from their bodies. The women cry for these men in their memory, and he realizes that those dead soldiers are why they are here, or why they will be here, for it has not yet happened.

He tries to reach out, but he can’t. A memory of white nags at him and tries to pull him away, but he stays. He cannot leave them, even though there is nothing he can do.

One by one, they fall. The unicorns are persistent hunters, and they know no mercy. The next of the women is taken when they race across a flat field, hoping to reach safety in a thick copse of trees that they think the unicorns can’t enter because of their great size, but it doesn’t matter. The horn punches through the next woman's back, and blood pours from her mouth.

The third woman is taken in the dark, when she and the last survivor hide in the shadows. They are exhausted, covered in silver ice; their hair and dresses have been soaked through with water, and they huddle together in the dark, in the shadow of tall rocks shaped like broken fingers. They neither hear nor see the unicorns appear, but the last of them – she is tall and older than the others, with bone white hair and high cheekbones and azure eyes – smells the brimstone and blood, the miasma that follows them wherever they go. The unicorns' horns are now brown with blood, and their manes have gone white, a result of their feeding on the sacrifices that have been sent to them. They break through the old stones and trample the third woman underfoot, and the last can only stagger away, empty and lost. She is alone.

He reaches for her, and for a moment he thinks she sees him, and that she wants to reach back.

Her mind goes back to the creeping shadows that hover over the fields of war. Her memories of empire bleed to more recent recollections of that better place, her small paradise filled with silver haze and girls with white skin. In her mind – in his mind – she falls up, into the sky. Even as the unicorns come for her, all that she can think of is how the worst days are behind her, and she falls upward into a world of tears and leaves.

The sky freezes as she falls into its embrace, and there she stays, held in gray stasis: the last victim of a lost age, forever frozen at the edge of her own death.

© 2007 Steven Montano